

Players can also access an Assist Mode, where they can change some attributes about the game physics. Throughout each level, the player will encounter additional mechanics, such as springs that launch the player or feathers that allow brief flight, and deadly objects such as spikes which kill Madeline (returning her to the start of the section).

This move can only be performed once and must be replenished by either landing on the ground, hitting certain objects such as replenishing crystals, or moving to a new screen (although the player is granted a second dash later on in the game). Along with jumping and climbing up walls for a limited amount of time, Madeline has the ability to perform a mid-air dash in the eight cardinal and intercardinal directions. In the game players control a girl named Madeline as she makes her way up a mountain while avoiding various deadly obstacles. Celeste is a platforming video game by Canadian video game developers Matt Thorson and Noel Berry, with art of the Brazilian Studio MiniBoss. Hay muchos juegos de plataformas, pero no todos se toman la molestia de tener un hilo argumental tan conmovedor y elaborado como el de Celeste.
